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But after years of building on Web streams — implementing them in both Node.js and Cloudflare Workers, debugging production issues for customers and runtimes, and helping developers work through far too many common pitfalls — I've come to believe that the standard API has fundamental usability and performance issues that cannot be fixed easily with incremental improvements alone. The problems aren't bugs; they're consequences of design decisions that may have made sense a decade ago, but don't align with how JavaScript developers write code today.
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Real game engines use this pattern (or its 3D cousin, the Octree) for broad-phase collision detection: the quadtree quickly identifies candidate pairs, and a more expensive narrow-phase check tests the actual geometry.
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